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Grew up in Istanbul and Boston. Swiss army knife, audio whore, music producer, technology ninja, knowledge worker, web weaver, pro evo soccer supasta, footy junkie, bumbling photographer, food lover, lotus eater, car nut, serial reader...

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Ridiculous User Interfaces In Film, and the Man Who Designs Them [Design]

December 3, 2009 23:08

What do The Bourne Identity, Mission Impossible 3, Mr & Mrs Smith, Children of Men, and Agent Cody Banks 2 have in common? Absurd, futuristic, and totally fake software interfaces, designed in part by one man: Mark Coleran. Designing a fake dashboard for an imagined supercomputer or a hovering control panel for a worldwide surveillance system is a different process than creating a genuinely usable UI. Your goal is to imply things: that a machine is powerful; that a villain is formidable; that the software is intuitive, but that the breadth of its powers borders on unknowable. At no point does real-world usability factor in, and nor should it—this is pure fantasy, for an audience raised on Start Buttons, desktop icons and tree menus. Here's a gallery of some of the most famous interfaces; see how many you recognize. Coleran's UIs are a mix of proudly retro and boldly new, mingling compact pixel art, wireframes and the solid, militaristic reds, blues and blacks of software from the 80s with touch-free gesture systems and overelaborate visualizations. It's the kind of stuff you take for granted in action and sci-fi films, but rounded up in one place, it's a strangely impressive, almost cohesive view of the future of software, as designed by someone with no contraints. [Mark Coleran via Metafilter]

Via: http://feeds.gawker.com/~r/gizmodo/full/~3/ooJsO7Hirf8/ridiculous-user-interfaces-in-film-and-the-man-who-designs-them